Mezco Toyz One:12 Collective – Magneto Review

You can’t have more and more X-Men figures in your toy line without a worthy foe to face off with them. Mezco Toyz has obviously realized this fact and finally released the mutants’ ultimate baddie, Magneto. We have the sometime antihero here in his regular release, while a Previews Exclusive is set to follow sometime in the next few months. Let’s take a look.


Magneto very likely needs no introduction. Created as a somewhat one-note bad guy for the X-Men to battle and for their mentor, Professor X, to morally debate with, the character has been around since the very first issue of X-Men back in 1963. It wasn’t until writer Chris Claremont began stewarding the title in the mid-1970s that the Master of Magnetism would become more of a conflicted, tragic character and would become a favorite of many fans. Over the years since then, Magneto has worn a variety of outfits. While he’s gone through plenty of color combinations, the purple and red motif always finds its way back, giving Mezco good reason to choose the classic costume to put their own spin on.


The box design is in line with that of the other X-Men related characters, giving us a large, lone “X” against a solid color. That, and Magneto’s name, is all you get on the front cover (not counting the requisite Marvel, Mezco, and Previews branding). Reproductions of Mezco’s promotional photos of the figure are on the back, along with a visual breakdown of what’s inside the box and some glamour shots of the villain looking, well, villainous. The sides have more Mezco branding along with a Magneto logo from the comic books, which pops nicely against the flat red background. Everything inside is stored securely by the plastic trays, all held together in a solid, if unremarkable, collector-friendly box.


None other than Jack Kirby, probably the most famous comic artist of all time, designed Magneto’s original costume in the comics. Mezco’s decision to stick fairly close to this design is a smart one. The color silhouette is nearly identical, leaving very little room for mistaking this figure for anyone else, even at a fair distance. The Mezco take is close to the classic look but gives the villain some extra weight and presence. As Mezco often does, they’ve added some vinyl applications to liven up the red jumpsuit. I can usually go either way regarding these additions, but in this situation, I’m not a fan. It makes the suit a bit too busy for me. Even the small purple applications on either side of his waist, while a decent “replacement” for his traditional trunks in order to break up all of the red, seem superfluous. These small details usually come down to a matter of taste, I suppose, so your mileage may vary. 

One of the nicer surprises here is that Magneto’s cape is wired. Usually, I find that wired capes end up looking stiff and unnatural when they’re not posed. In a perfect world, we would get two capes with every purchase: one wired and one not. However, the wiring here adds to the grandeur of Magneto’s appearance and I appreciate it. 


The armored, tech sculpt given to Magneto’s upper torso armor, boots, belt, and gauntlets is a nice touch. It’s all in the vein of Magneto’s traditional attire, but it adds a subtle modernization that ends up working nicely. There are two head sculpts included with Magnus. The masked and unmasked are both solid pieces, but for my money, the unmasked head grabs the top prize. The masked looks appropriately grumpy and annoyed, leaving enough room in between the helmet and head to appear realistic. The sculpted lines and details on the red portion of the helmet do get a little lost. I wonder if a black wash of some sort may have remedied that some, but overall it’s fine work. The unmasked head has an excellent hairstyle sculpt, and while he isn’t AS grumpy here, happiness still looks to be a foreign concept to Magneto, as it should be. 


As always, Mezco’s paintwork is of impressive quality. The gray of Magneto’s hair on the unmasked head is well done, as is the slightly translucent skin tone. The metallic purple jumps off of Magnus’ shoulder armor, as well as his gauntlets and boots. That said, there are a few nits to pick. I wish they had gone with a shinier metallic red for the helmet, and as I mentioned before, the details get very lost in all of that red. A light black wash would have helped if nothing else. Also, I did notice a very slight amount of slop around the hairline of the unmasked head. You really only notice it in macro photography, but it is there.


Not much to speak about here since Mezco did everything right in this category. Magneto has a full range of movement in every way possible, and his outfit doesn’t impede that at all. As mentioned, his cape is fully poseable and makes for some dramatic posing. If I had to improve something, it would be the ankle rockers, which are a tad limited, but far from horrible.


The Master of Magnetism doesn’t come with much in the way of accessories but what he does come with is executed quite well, for the most part. He, of course, comes with the aforementioned interchangeable head sculpts. Also included is the requisite Mezco One:12 display stand which you can either peg the figure’s foot into or you can insert the plastic support arm that allows you to display Magneto “floating”. 

The true main event of this category, though, is Magneto’s nine interchangeable hands that come included. Along with the pair of fists he comes wearing, there is a pair of spread out hands and a pair of grabbing hands. A singular left hand comes with a blue and white energy swirl that is holding and has disassembled a pistol in midair, which is probably my favorite piece of them all. 

Finally, another pair of hands also comes with the blue and white energy swirl effect, but this time there are three small magnets held within each. The magnets are strong enough to hold a decent amount of metal objects, making Magneto truly magnetic. It’s a cool inclusion that ups the fun factor of this release very much. Unfortunately, I don’t understand why they didn’t continue the energy effect over the magnets, hiding them, instead of leaving them exposed. I assume it’s so as to not interfere with the magnets’ pull, but Mezco has had success with avoiding that problem in the past, so that’s not a satisfactory answer.  Whatever the reason, I find it ugly and cheap-looking, despite how much fun it is. 

In The End

Overall, Magneto is truly an A+ release from Mezco and yet another worthy entry into the One:12 Collective line. Solid articulation, a great-looking outfit that adds some new details yet nods to the classic look, and some fun accessories such as the real magnetic energy effects make this figure a success. While I would have liked some more accessories like an empty helmet, I’m so sufficiently pleased with it overall that I don’t mind. I’m even more excited for the Previews Exclusive variant of Magneto now. Bring him on!

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